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The player is given regular objectives to fulfill. Businesses must be bought, sold, and taken over from rival gangs to bring in money, and the player must set up their own illegal businesses, such as breweries, gambling dens, and brothels, to preserve their control and influence in conquered territories. Weapons can be upgraded, giving hoods better firepower than their opponents. Hoods can use vehicles to reach targets faster, attempt drive-by shootings, and transport illegal goods for sale. Each gangster (or "hood") the player controls as Bane can control their own four subordinates to assist in jobs and firefights.
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The game is primarily a strategy game, utilizing a point and click interface. Bane slowly expands his empire into other parts of the state, increasing his power and influence by eliminating rival gangsters, associates, and members of the Constantine family while forging alliances with their enemies, until he can finally take down Constantine, avenge his father, and take his rightful place as the most powerful crime lord in Temperance. An early mission has Bane exacting revenge on the men who carried out his father's murder, only to learn that Constantine was the one who actually sent them.
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Bane is mentored by his uncle, who survived the assassination of his older brother and gives his nephew (and thus, the player) advice on how to set up his own rackets and rebuild the family's criminal empire.
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The man directly responsible for ordering the senior Bane's death is boss Frankie "Hammer" Constantine. Bane's father, a prominent mob boss, is murdered in a power struggle with a rival mob controlling most of the state of Temperance (the same fictional setting as Gangsters). Set from late 1928 to early 1929, the game follows a young Italian-American mobster named Joey Bane.
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